This website is built to help students in US12A keep track of relevant course materials, including due dates, discussion handouts and URLs. This isn't meant as a substitute for the official course syllabus at http://www.ics.uci.edu/~frost/US12A/syllabus.html - please take a look at it for the most recent information about this course.
In addition, course-related materials can be accessed at http://eee.uci.edu/ (login required)
THE MAIN POINT: Why are we here?
THOUGHT: GAMES ARE NOT GAMES
Quick introductions - what's your name? Why are you interested in this class?
Before we start really discussing stuff, let's SIGN FORMS! FUN!!!!!
Review of the purpose of this course - let's look at the syllabus at http://www.ics.uci.edu/~frost/US12A/syllabus.html - especially the "The Tao of FIP" and the "What and Why" sections. This is important!
Discussion of Poole, "Origin of the Species".

Poole Discussion Concepts:
Related to the Poole reading, is more "realism" better?
What is realism anyway?
Also, do videogame genres exist?
Week 1 Discussion - URLs related to videogame realism:
The Simulator (me, 1997): http://www.conceptlab.com/simulator/
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Cockfight Arena (Eddo Stern, 2001): http://www.eddostern.com/cockfight_arena.html
PainStation (Roman Kirschner, Volker Morawe, Tilman Reiff,
2001-2004): http://www.painstation.de
Worship (Brody Condon, 2001): http://tmpspace.com/worship.html
Worship is ritualistic worship performed within the confines of the 3D massively multiplayer online game Anarchy Online for the duration of the exhibition. The player character, now facing outside the screen towards the viewer, repetatively prostrates itself while other online game players continue their attempts to operate normally within the set of rules defined by the game.
So... is is more "realism" better? What is realism anyway?
What about video game genres? Do they really exist?
But wait... Review of this week's homework at http://www.ics.uci.edu/~frost/US12A/homework1.html
REMEMBER!
EXTRA STUFF:
Who is the person standing at the front of the room? Where can he be found?


DISCUSS: What makes Michael Bolton so bad?
THE MAIN POINT OF TODAY: Today we'll be spending time on making sure you're clear with Paper #1.
Paper Topics: How to make your topic even better!
ACTIVITY: LET'S MAKE THE WORST US12 PAPER TOPIC POSSIBLE!!
BRAINSTORM:
How can a topic be too cliche?
Too obvious?
Too general?
ACTIVITY: SWAP YOUR TOPIC WITH A PARTNER. AFTER YOU LOOK AT THE RUBRIC WRITE FEEDBACK TO THEM.
Peer Editing the Annotated Bibliographies
Work in pairs, with someone you haven't worked with yet this quarter. As you read and comment on each other's work, keep in mind the purpose of the assignment:
1. a two or three sentence summary, and
2. an evaluation of the source in terms of the following criteria:
* Authority — What is the author's credentials and expertise?
* Reliability — How does the publication venue qualify the article as trustworthy?
* Credibility — How does the quality, tone, and presentation of evidence in the article make the information believable?
* Usefulness — How can this source be used in your paper?
The editor should mark-up the paper. Editors, make sure to write "Edited by" and your name at the top of the page. Each author must turn in the Four Sentence Summaries with the final version of Paper #1.
But how do we make these topics into actual arguments?
NEXT WEEK: BRING YOUR THESIS STATEMENTS FOR A THESIS-STATEMENT WORKSHOP... AND CONTEST WITH PRIZES
Welcome to ""... the game show we're going to play right here, today!
The little video above was made just for you... and YES - we have something even better than Butterfinger chocolate bars as prizes... Super Mario Crunchy Candies!
But no game is fun without a penalty. Today's penalty will be a Russian Electro-Shocking Device. For real.

How to play :
Split into groups of 4
Give your thesis statement to somebody else in the group, and then read another person's thesis statement to the group
Decide amongst yourselves which thesis statement is the best in the group. Try to figure out why one is better than the other. It may help to look at my example grading rubric or think of the TOPIC + POSITION because AMPLIFICATION 1, 2, 3 "formula."
Your Host (Garnet) will then have a short discussion about good thesis statements and what people used to pick the "best" one.
Then, working together, take 5 minutes to revise and improve the best thesis statement. This will be your ticket to prizes or potentially painful loss, so make sure it's good!
After revising (and the cue from your host) write your thesis statement on the whiteboard. If you consent to one person on your team being electrically shocked, and eligible for prizes, put a star beside your statement. The statement with the least votes will be shocked by the team with the most votes... beware!!
We will then discuss all the thesis statements and vote for who we think has the best statement and why. As a method of judging, we'll brainstorm how we'd flesh out the best thesis statements into papers.
After tabulating the votes, the winners will be invited to inflict pain on the thesis statement with the least votes. Everybody that brought a thesis statement gets Super Mario Candies!


Quick review of test-taking strategies - what have you found that works?
Let's look at the syllabus and compile a collection of group notes!

THE MAIN THING WE ARE DOING TODAY: Today we are going to learn about topic sentences and will be peer editing our papers
Before we get started with discussing topic sentences and peer editing papers, let's make sure we're clear on the Paper 1 Prompt - Computer Games and Culture
Next, topic sentences. Here's proof that you learned about topic sentences in the 2nd Grade:

QUESTION: Who knows what a topic sentence is? (Write answers on board)
VIDEO: Let's watch a (slightly strange) video about topic sentences: http://www.youtube.com/watch?v=q8W_nSbE7tw
ACTIVITY: Take your essay and a pen and underline all of your topic sentences. If you don't have topic sentences, underline the sentence in the paragraph that best summarizes the main point of the paragraph. (5 minutes)
HANDOUT: Hand out & review Peer Editing the first paper
Peer Editing the first paper draft - US12A 2008Work in pairs, with someone you haven't worked with yet this quarter. As you read and comment on each other's papers, keep in mind the purpose of the paper: to investigate some aspect of the history of computer games, emphasizing theoretical models or typologies from the literature.
The editor can mark-up the paper, and will also write comments on the back of this page. Editors, make sure to write "Edited by" and your name at the top of both. Each author must turn in the editor's written comments and the draft along with the final version of the paper.
Procedure for Editors:PEER EDITING: Do Peer Reviews (20 minutes)
PEER DISCUSSION: Discuss with your peer editor what they thought of your paper (5 minutes)
NOTE: BE SURE TO INCLUDE ANNOTATIONS FOR EACH ITEM IN YOUR BIBLIOGRAPHY. THIS WILL MAKE UP ONE WHOLE COLUMN ON YOUR FINAL VERSION RUBRIC (17% of your grade). Note that this is not on the draft peer-edited rubric that we are using today.
REVIEW (if time permits - if not, please carefully review APA formatting on your own time): Overview of what APA bibliographic format is, as described in Writing A to Z, pp 140—153; in particular the example on page 142. You can also find a summary of the APA bibliographic format online at http://www.dianahacker.com/resdoc/p04_c09_o.html. Note that for the purposes of Paper #1, you do not need to have an APA title page, but be sure to follow in-text citation format and list of referneces formatting.
Hand back graded midterm exams
Let's Discuss "Flocks, Herds, and Schools: A Distributed Behavioral Model" by Craig W. Reynolds
What does this look like when it's sped up and implemented in a computer simulation? Take a look:
Paper #1 Tips:
Please come to the front and submit your papers. Staple the whole thing together.
Staple together your final version (on top), the draft graded by a TA (below it, with rubric), and the peer-edited draft (below that, with rubric). Do not put this bundle in any sort of cover or binder. Make sure your name is on every page. Hand this bundle to the TA at the start of discussion.
Note: Electronic versions submitted after 8:55am will be counted as a late submission for your paper.
Are there any questions about the papers?
The Art of Computer Game Design
by Chris Crawford - Chapter One - What is a Game?
Question: How do computer games differ from board games, card games, athletic games, and children's games?
Discuss open systems.
Discuss the roles of representation, interaction, conflict, and safety.
The Art of Computer Game Design
by Chris Crawford - Chapter Two - Why Do People Play Games?

(If time permits) Discuss: Fantasy/Exploration, Proving Oneself, Social Lubrication, Exercise, and Need for Acknowledgement
Remember: Bill gave a huge hint about the final exam during his November 13th lecture on Interactivity... let's discuss what he said about sensory modalities.
What does TurnItIn look like?


How to demo: presenting your game projects
Discussion (and maybe practice) of demo techniques - volunteers?
Review of last Tomlinson lecture - any guesses for final exam questions?
Hand back Paper #1 Final Papers

Mean: 14.99
Median: 16.00
Mode: 18.00
Maximum: 20.00
Minimum: 0.00
Std. deviation: 4.86
# scores: 81
Happy Thanksgiving!

Intro: Secret Project

Final Review - Questions from 2006 Final Exam! http://www.ics.uci.edu/~frost/US12A/Fall06-Final.pdf
Optional: Split up in groups, each take a question and present on it:
PETER QUESTION - NOT LIKELY TO BE ON 2008 EXAM - 1. Strategy games on the computer have their historical conditions of possibility in risk-reward calculations and military scenario planning. Role playing and adventure games have some historical conditions of possibility in network routing, and in cave exploration as one early implementation of what is possible in translating dungeons and dragons play to the computer. What are some of the historical conditions of the speed and graphic user interfaces that we associate with a typical action game?
REMEMBER SALEN & ZIMMERMAN - METAGAMING, ETC - 2. Although action games and RPGs or adventure games are different in many ways, both are about exploring computer space. Talk about some ways in which both action games and adventure or role-playing games can be enriched by user-generated content.
3. Are computer games merely a way for humans to adapt to computer technology? Or is "Spacewar" (for instance) a work of art? Carefully argue one way or another. REMEMBER POOLE'S ORIGIN OF THE SPECIES (ALSO, I DON'T THINK WE'VE DISCUSSED ART THIS QUARTER)
4. What is your favorite game? Explain your choice with concepts from the course. USE CRAWFORD & POOLE (CRAWFORD, CHAPTER 2 - FANTASY/EXPLORATION, PROVING ONESELF, SOCIAL LUBRICATION, EXERCISE, NEED FOR ACKNOWLEDGEMENT). POOLE CAN BE USED TO DESCRIBE GENRES, ETC. FLOCKING (CAN BE RE-PHRASED AS AI).
5. If you wanted to put a picture of your face onto a character in a computer game, describe a set of tools you might use, and how these tools fit together into a production pipeline. (TOMLINSON: INPUT, MANIPULATION, OUTPUT)
6. Arrange the following tools into a taxonomy where no node has more than two child nodes: Photoshop, a digital camera, Audacity, 3D Studio Max, a microphone, a computer keyboard, an optical scanner and a pencil. The tools should appear on the leaves or fringes of the tree you draw. Please label each node with the characteristic that all of its children share.
7. Craig Reynolds' paper "Flocks, Herds, and Schools" presents three simple rules for enabling computational agents to exhibit flocking behavior. Please list all three rules. COLLISION AVOIDANCE, STAY CLOSE TO THE CENTER OF THE FLOCK (STICK TOGETHER), & VELOCITY MATCHING.
8. In Chapter 1 of The Art of Computer Game Design, Crawford discusses the interactive element of games. He shows how interaction distinguishes games from several other pastimes or diversions. Select one of the types of pastimes or diversions Crawford mentions. Analyze its relationship to games, focusing on interactivity. Your short essay should also discuss the role played in game design by the type of pastime or diversion you have selected. (CRAWFORD PASTTIMES: BOARD GAMES,
CARD GAMES,
ATHLETIC GAMES,
CHILDREN'S GAMES,
COMPUTER GAMES, ALSO: PUZZLES, STORIES, TOYS.)
Crawford quote on interactivity: "Interaction is important for several reasons. First, it injects a social or interpersonal element into the event. It transforms the challenge of the game from a technical one to an interpersonal one. Solving a cube puzzle is a strictly technical operation; playing chess is an interpersonal operation. In the former, one plays against the logic of the situation; in the latter, one uses the logic of the situation to play against the opponent."
Note: read "Games versus Puzzles", "Games versus Stories", "Games versus Toys"![]()
REMEMBER: FINAL EXAM Tuesday December 9th 10:30am - 12:30pm. PSCB 120. NOT 11am! REPEAT AFTER ME: "I WILL NOT SHOW UP AT 11am."

For more information, consult the official course syllabus at http://www.ics.uci.edu/~frost/US12A/syllabus.html