This website is built to help students in discussion and lab sections 1 and 4 of US12A keep track of relevant course materials, including due dates, discussion handouts and URLs. This isn't meant as a substitute for the official course syllabus at http://www.ics.uci.edu/~frost/US12A/syllabus.html - please take a look at it for the most recent information about this course.
In addition, course-related materials can be accessed at http://eee.uci.edu/ (login required)
Quick introductions - what's your name? Why are you interested in this class?
Who is the person standing at the front of the room? Where can he be found?
What should you know at the end of this class?
US 12A is part of UCI's First-Year Integrated Program.
Throughout the year we will be investigating computer games as artistic,
cultural, and technological phenomena.
An important theme of this course is collaboration.
All but the simplest computer games are created by more than one person,
and when we study a computer game we participate in a dialogue or
negotiated process of sorts that includes the creators of the game,
other players, society at large, and ourselves.
We want to promote a collaborative spirit throughout the course,
while being aware of the need for each student to master the
material individually and to receive a grade based on his or her own performance.
At the conclusion of US 12ABC, you will be able to:
Because US 12ABC satisfies part of your lower-division writing requirement, in each quarter you will be writing research-based, college-level papers. You will learn to:
An essential component of being a good writer is understanding the multi-stage process of composing written work. In US 12ABC you will learn to:
Review of Diagnostic Writing Assignment - any questions? (Purpose of this writing, EEE, DropBox, etc.) It's due at 8pm tonight.
Week 1 Discussion Concept: Related to the Poole reading, is more "realism" better? What is realism anyway? Also, do videogame genres exist?
Week 1 Discussion - URLs related to videogame realism:
The Simulator (Nobody, 1997): http://www.conceptlab.com/simulator/
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Cockfight Arena (Eddo Stern, 2001): http://www.eddostern.com/cockfight_arena.html
PainStation (Roman Kirschner, Volker Morawe, Tilman Reiff,
2001-2004): http://www.painstation.de
Worship (Brody Condon, 2001): http://tmpspace.com/worship.html
Worship is ritualistic worship performed within the confines of the 3D massively multiplayer online game Anarchy Online for the duration of the exhibition. The player character, now facing outside the screen towards the viewer, repetatively prostrates itself while other online game players continue their attempts to operate normally within the set of rules defined by the game.
So... is is more "realism" better? What is realism anyway?
What about video game genres? Do they really exist?
To think about over the next couple of days:

metaphor [from Greek metaphora, from metapherein 'to carry over', 'to transfer', from meta 'beyond', 'over' and pherein 'to bring', 'to bear'. See META-; BEAR 'to carry'.] Use of a word or phrase literally denoting one kind of object or idea in place of another by way of suggesting a likeness or analogy between them (the ship plows the sea; a valley of oaths). A metaphor may be regarded as a compressed simile, the comparison implied in the former (a marble brow) being explicit in the latter (a brow white like marble). A metaphor imaginatively identifies one object with another, and ascribes to the first the qualities of the second; where the simile declares that A is like B, the metaphor assumes that A is B; as, "The spirit of man is the candle of the Lord." (Proverbs 20:27) - "Was it the proud full sail of his great verse, bound for the prize?" (William Shakespeare) A metaphor may usually be expanded into a simile, and a simile condensed into a metaphor.
metonymy [from Greek metonymia, from meta 'indicating change' and onymia, onoma 'name'. See NAME.] Use of one word for another that it suggests, as the effect for the cause, the cause for the effect, the sign for the thing signified, the container for the thing contained, etc. (darkness was the saving of us, for the cause of saving; a man keeps a good table, instead of good food; we read Vergil, that is, his poems; a man has a warm heart, that is, warm affections).
synecdoche [from Greek synekdoche, from synekdechesthai 'to receive jointly', from syn 'with' and ekdechesthai 'to receive', from ek 'out' and dechesthai 'to receive'.] A figure of speech which a part is put for the whole (fifty sail for fifty ships), the whole for a part (the smiling year for spring), the species for the genus (cutthroat for assassin), the genus for the species (a creature for a man), the name of the material for the thing made, etc.

Review of FIP Diagnostic
Correction versus Editing - What's the difference? (Brainstorm)
Review and clarify everything that's involved in Paper #1: http://www.ics.uci.edu/~frost/US12A/paper1.html - Questions?
Peer Editing the Four Sentence Summaries
Work in pairs, with someone you haven't worked with yet this quarter. As you read and comment on each other's work, keep in mind the purpose of the assignment: to state the author's thesis, explain the evidence, provide a purpose/motive, and to describe the author's audience.
The editor should mark-up the paper. Editors, make sure to write "Edited by" and your name at the top of the page. Each author must turn in the Four Sentence Summaries with the final version of Paper #1.
Do Peer Reviews (15 minutes)
Due next week in Discussion: Research Notebook Entries (see http://www.ics.uci.edu/~frost/US12A/paper1.html for details) consisting of:
A proposed topic, research question, and working thesis. Each of these is a sentence or perhaps a sentence fragment. See The Little Penguin Handbook, section 9c on pages 32 and 33 for an example.
At least three sources (bibliography entries) other than the assigned readings. You should have found one of these sources in hard copy form at the UCI library.
A summary and critique of two of your three sources. This should be about 400 to 500 words in length.
Next week we will play "The Thesis Game"
As you're thinking about constructing Paper #1, you may want to look at my Example Grading Rubric
Welcome to ""... the amazing game show we're going to play right here, today!
The little video above was made just for you... and YES - we have Butterfinger chocolate bars as prizes!
How to play :
Split into groups of 2, with somebody you haven't worked with before
Read your thesis statement to the other person
Decide amongst yourselves which thesis statement is better. Try to figure out why one is better than the other. It may help to look at my Example Grading Rubric or this diagram from a guy who died a long time ago, Aristotle:

Your Host (Garnet) will then have a short discussion about good thesis statements and what people used to pick the "best" one.
Then, working together, take 5 minutes to revise and improve the best thesis statement. This will be your ticket to prizes, so make sure it's good.
After revising (and the cue from your host) write your thesis statement on the whiteboard.
We will then discuss all the thesis statements and vote for who we think has the best statement and why. As a method of judging, we'll brainstorm how we'd flesh out the best thesis statements into papers.
After tabulating the votes, the winners will be awarded Butterfinger chocolate bars!

Intro: How to Not Write a Paper
Week 4 Discussion - Draft is due this week: two copies brought to discussion on Tuesday, Oct. 24. One copy will be edited in discussion by a classmate, and the other will be edited by your TA. The word "draft" does not imply sloppy or hastily written. Your draft should be good enough for an A- in high school. In particular, it should be the full length, should include all images you want in your final paper, should have a full references section, and should have no mechanical errors. Special rule for draft, not to be followed in final version: Underline the topic sentence in each paragraph. (See http://www.ics.uci.edu/~frost/US12A/paper1.html for details)
Hand out & review Peer Editing the first paper
For review, you may also want to look at my Example Grading Rubric
Do Peer Reviews (25 minutes)
Overview of what APA bibliographic format is, as described in Writing A to Z, pp 140—153; in particular the example on page 142. You can also find a summary of the APA bibliographic format online at http://www.dianahacker.com/resdoc/p04_c09_o.html
Topic sentences
Happy Halloween!
Quick review of last year's midterm and discuss test-taking strategies - http://www.ics.uci.edu/~frost/US12A/Fall06-Midterm.pdf
Show Paper #1 (Final Version) Grading Rubric, Discuss Sources
A Lesson in Wikipedia Not Being a Good Source, by Garnet Hertz x:30
Discussion of how to improve papers: revising "This Game Changed Everything" and "This Game is Very Popular" thesis statements. (Discussion) x:35
Return of Paper #1 Draft, Graded x:40
Paper #1 Draft grades, averages, and stuff: x:45

What to these strange editing marks on my paper mean? See http://www.ncela.gwu.edu/oela/summit/correction_symbols%5B1%5D.pdf
Vote: Should we throw out these draft grades? (Vote by show of hands) x:48
Ucigame Reference: If you feel like you need to review Ucigame for the midterm, see http://www.ucigame.org/reference.html
REMEMBER: Tomorrow is the in-class midterm. Be there. Bring a pen/pencil and your brain.
Boids with Predators:
Hand-in of final version of Paper #1.
Staple together your final version (on top), the draft edited by the TA (below it), the peer-edited draft (below that), and your signed research entries (at the bottom). Do not put this bundle in any sort of cover or binder. Make sure your name is on every page.
You will also turn in two electronic copies of your final version.
The due date and time for the electronic version is Wednesday, Nov. 7, 8:55 a.m., this is the same for all sections.
NOTE: Paper #1 will be graded with this rubric, which is slightly different than the draft rubric.
Review of Character Design Assignment Part 1, due next week due at the start of your discussion section on Wednesday, Nov. 14th:
You will turn in:
Make sure your name is on every page!
Discussion of Flocking and Flocks, Herds, and Schools: A Distributed Behavioral Model - see the Java Boids demo as an example.
Return of Midterms - Check addition and EEE grade

Video game reviews/critiques (a preface to Paper #2). While watching these clips, please shout out your general impressions, who you think the intended audience is, what their argument is, what conventions (styles) they are using, etc.:
Ultimate Duck Hunting Review:
(JMC Project) Videogame Violence & Effects on Youth: Pt. 1
Also compare this to the slightly scary guy at
CNASN Game Reviews: Sonic and the Secret Rings
Discussion: What are your general impressions, who you think the intended audience is for each clip, and what argument is each trying to make? What theoretical framework or conventions are they using?
This week the Character Design assignment Part 1 is due. C'mon up and please submit them now, but make sure your name and section number are on the first page. Note that the second part is due at the start of discussion on Nov. 28 - two weeks from now. This Character Design Part 1 assignment will be returned to you next week (Nov 21st) in discussion.
Unless you hear otherwise, next week the Paper #2 Draft is due. This assignment will be discussed in more detail in lecture tomorrow. Here is a draft of the Paper #2 prompt:
Computer games are designed with great care and skill. Game designers think about the effects they want, and are experts in utilizing various factors to achieve those effects. In this paper you will choose a computer game with which you are familiar, and analyze in detail some of the game's design elements. Your analysis should be based on game design concepts presented in at least one of the readings. Your paper should show how the game designers made specific decisions to affect the gameplay, the tension, the drama, or the mood of the game.
The main idea with this paper is to do a review of a game and use an assigned reading as a framework of comparison/contrast. Let's discuss & brainstorm ideas for games you'd review and which assigned reading you plan on referencing. For a list of readings, see http://www.ics.uci.edu/~frost/US12A/syllabus.html. An example thesis could be: ""Much of the excitement in Pac-Man is derived from a clever use of the Hero's Journey structure, in which the hero, Pac-Man, journeys into a ghost-filled underworld."
Return of graded Paper #1: rubrics are on the last page of the entire package
Before you go: if you're interested and have the time, check this out: Wednesday, Nov. 14 (today), 12:00 noon to 12:50 pm,
Berkeley Place Room 1111: Digital Youth, Gaming, Literacy: Exploring Some Connections for
Curricular Transformation by Jonathan Alexander,
Campus Writing Coordinator and Associate Professor of English, UCI
This presentation offers an overview of current research Jonathan Alexander is conducting in tracing the literacy practices of college-aged students participating in Massively Multiple Online Role-Playing Games (MMORGs). Alexander will briefly discuss and then critique the work of James Paul Gee and Gunther Kress as a way to introduce his methodology of "paying attention" (to borrow from Cynthia L. Selfe) to the literacy practices of our students. After tracing some dominant literacy practices in the playing of MMOs, Alexander will then discuss how composition curricula might be transformed not only to include discussion of MMOs as a thematic topic but to examine--with students--MMOs as primary course texts that teach all of us much about current and emerging changes in literacy and learning.
Mentioned yesterday in Lecture: Video Game Violence handout - this will be distributed next week.
Video: Thesis Statement and Conclusion
Discuss: (Topic) IS (Position) BECAUSE (Amplification 1, 2, 3).
Thesis Workshop
Hand back graded Character Design Assignment, Part 1
Note that Character Design Assignment, Part 2 is due next week in Discussion (Wednesday Nov. 28th) at the start of class. This assignment will include:
Happy Thanksgiving!

Collect Character Design Assignment, Part 2 - make sure your name and section number (1, 2, 3 or 4) is on the first page of your submission. These will be graded and returned to you next week in discussion.
How to demo: presenting your game projects
Distribute BFI "Violent Videogames" handout
URLs for discussion, suggested by Peter (topic: Violence and vdeo game ratings):
http://www.esrb.org/ratings/ratings_guide.jsp
http://gamepolitics.com/2007/11/20/us-senators-call-for-review-of-esrb-in-wake-of-manhunt-2/
http://gamepolitics.com/2007/11/23/text-of-senators-manhunt-2-protest-letter-to-esrb/#more-1774
http://en.wikipedia.org/wiki/Truth_in_Video_Game_Rating_Act
Brainstorm final exam questions on violence and video game ratings
The final version of Paper #2 is due next week in Discussion. This will be handed back to you during the Final Exam.
Staple together your final version (on top), the peer-edited draft (below that), and your outline (at the bottom). Do not put this bundle in any sort of cover or binder. Make sure your name is on every page. You will also turn in an electronic copy of your final version. The due date and time for the electronic version is Wednesday, December 5, 8:55 a.m., this is the same for all sections.As a tip for writing your paper, try editing it will a printout of a rubric beside you.
Hand back of straggling Character Design assignments:
Take appointments for office hours today: who will be there?
Video - this isn't Pixar's Luxo Jr., but still relates to the Lasseter reading:
Please come up and submit your Paper #2's. Make sure your full name and section number is on the front page.
Final Review - Last Year's Final Exam! http://www.ics.uci.edu/~frost/US12A/Fall06-Final.pdf
Split up in groups, each take a question and present on it:
1. Strategy games on the computer have their historical conditions of possibility in risk-reward calculations and military scenario planning. Role playing and adventure games have some historical conditions of possibility in network routing, and in cave exploration as one early implementation of what is possible in translating dungeons and dragons play to the computer. What are some of the historical conditions of the speed and graphic user interfaces that we associate with a typical action game?
2. Although action games and RPGs or adventure games are different in many ways, both are about exploring computer space. Talk about some ways in which both action games and adventure or role-playing games can be enriched by user-generated content.
3. Are computer games merely a way for humans to adapt to computer technology? Or is "Spacewar" (for instance) a work of art? Carefully argue one way or another.
4. What is your favorite game? Explain your choice with concepts from the course.
5. If you wanted to put a picture of your face onto a character in a computer game, describe a set of tools you might use, and how these tools fit together into a production pipeline.
6. Arrange the following tools into a taxonomy where no node has more than two child nodes: Photoshop, a digital camera, Audacity, 3D Studio Max, a microphone, a computer keyboard, an optical scanner and a pencil. The tools should appear on the leaves or fringes of the tree you draw. Please label each node with the characteristic that all of its children share.
7. Craig Reynolds' paper "Flocks, Herds, and Schools" presents three simple rules for enabling computational agents to exhibit flocking behavior. Please list all three rules.
8. In Chapter 1 of The Art of Computer Game Design, Crawford discusses the interactive element of games. He shows how interaction distinguishes games from several other pastimes or diversions. Select one of the types of pastimes or diversions Crawford mentions. Analyze its relationship to games, focusing on interactivity. Your short essay should also discuss the role played in game design by the type of pastime or diversion you have selected.
9. Fill in the correct Java code where you see underlines, so that the code matches what the comments above it say.
void draw()
{
canvas.clear();
// Adjust rocketX to move rocket to the right
_____________________________________;
// If any part of the rocket is past the
// right hand edge of the canvas,
// make the rocket disappear.
if (__________________________________________)
{
_______________________________________;
}
// Adjust balloonY to move the balloon
// up by 1 pixel.
___________________________________________;
// If the top of the balloon is touching
// the top of the canvas,
// move the balloon down so its middle
// is at the vertical middle of the canvas.
if (________________________________)
{
_________________________________________;
}
rocket.position(rocketX, rocketY);
balloon.position(balloonX, balloonY);
rocket.draw();
balloon.draw();
}
Final Review
Lasseter - the idea of overlapping, conveying a story
Hand back of graded Character Design Part 2
REMEMBER: December 11th - FINAL EXAM, 10:30-12:30, SH 128. Pick up your graded Paper #2's before you take off for the holidays.

For more information, consult the official course syllabus at http://www.ics.uci.edu/~frost/US12A/syllabus.html